Unit: Torque and Rotational Dynamics

Lesson Preview

Rolling without slipping links translational and rotational motion through a physical constraint: the point of the object in contact with the surface must be momentarily at rest relative to the surface.

The Rolling Constraint

For a wheel of radius rr rolling on a flat surface, the arc length ss that unrolls must equal the linear distance xx traveled by the center of mass.

Compiling TikZ diagram...
x=s=rθx = s = r \theta

Because this geometric constraint holds throughout the motion, linear and angular quantities are related by:

vCM=ωrv_{\mathrm{CM}} = \omega r aCM=αra_{\mathrm{CM}} = \alpha r

Velocity Vectors on the Rim

To determine the velocity of any point on the rim, we apply vector addition. The total velocity v\vec{v} is the sum of the translational velocity of the center of mass vCM\vec{v}_{\mathrm{CM}} and the tangential velocity vT\vec{v}_{\mathrm{T}} relative to the center.

v=vCM+vT\vec{v} = \vec{v}_{\mathrm{CM}} + \vec{v}_{\mathrm{T}}

Substituting the magnitude vT=ωr=vCMv_{\mathrm{T}} = \omega r = v_{\mathrm{CM}}, we can analyze key points:

  1. Contact Point: The tangential velocity points backward, directly opposing the forward translational velocity. The net velocity is zero.
vcontact=vCMωr=0v_{\mathrm{contact}} = v_{\mathrm{CM}} - \omega r = 0
  1. Top of Wheel: The tangential velocity points forward, parallel to the translational velocity. The velocities adds up.
vtop=vCM+ωr=2vCMv_{\mathrm{top}} = v_{\mathrm{CM}} + \omega r = 2v_{\mathrm{CM}}

... continued in the full lesson.

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