Third and Fourth Kinematic Equations
Unit: 1D Kinematics
Prerequisites
Lesson Preview
We're actually going to talk about what is normally called the fourth kinematic equation, before we discuss the third, due to it being a bit simpler in nature.
When an object has constant acceleration, its velocity changes at a steady rate. This creates a straight line on a velocity-time graph, which leads to a surprisingly simple and powerful result.
The Average Velocity Formula
For constant acceleration, the average velocity equals the arithmetic mean of the initial and final velocities:
This is often called the fourth kinematic equation.
Two Equivalent Forms
Since average velocity is also defined as displacement divided by time, we have:
Combining these two expressions for average velocity gives us:
Both sides equal , which means we can use either form depending on what information we have:
- If we know initial and final velocities, use
- If we know displacement and time, use
- Or, if we know and for example, we can get .
Finding Displacement
Rearranging the equation above, we get a useful formula for displacement:
or simply:
Why This Works
For constant acceleration, velocity changes uniformly from to . The average is simply the midpoint between them—exactly like finding the average of any two numbers.
On a velocity-time graph:
- The velocity trace forms a straight line (constant slope = constant acceleration)
- The displacement equals the area under this line
- This area forms a trapezoid with parallel sides of heights and
- The area of a trapezoid is , which matches our displacement formula
... continued in the full lesson.
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