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2D Relative Motion: Resultant and Heading Angles

Unit: 2D Kinematics

Lesson Preview

To continue illustrating the concept of 2D relative motion, let's now discuss a boat attempting to cross a flowing river.

When a boat crosses a river with a current, it experiences two simultaneous motions:

  • The boat moves through the water at velocity vb/w\vec{v}_{b/w} (b/w means boat with respect to water).
  • The water carries the boat downstream at velocity vw/g\vec{v}_{w/g} (w/g means water with respect to ground). This is the velocity of the river current.

The boat's actual path (relative to the ground) combines both motions:

vresult=vboat+vriver.\vec{v}_{result} = \vec{v}_{boat} + \vec{v}_{river}.

Or, using better relative velocity notation:

vb/g=vb/w+vw/g\vec{v}_{b/g} = \vec{v}_{b/w} + \vec{v}_{w/g}
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Breaking into Components

To solve problems systematically, we break each velocity into x and y components:

Set up coordinates:

  • x-direction: along the river (downstream positive)
  • y-direction: across the river

River velocity: Only flows along x-axis

  • vw/g,x=river speedv_{w/g,x} = \text{river speed}
  • vw/g,y=0v_{w/g,y} = 0

Boat velocity: Depends on heading angle θ\theta

  • vb/w,x=vboatcos(θ)v_{b/w,x} = v_{boat} \cos(\theta)
  • vb/w,y=vboatsin(θ)v_{b/w,y} = v_{boat} \sin(\theta)

where θ\theta is measured from the shore (the +x+x axis).

Resultant velocity: Add corresponding components

  • vb/g,x=vb/w,x+vw/g,xv_{b/g,x} = v_{b/w,x} + v_{w/g,x}
  • vb/g,y=vb/w,yv_{b/g,y} = v_{b/w,y}

... continued in the full lesson.

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